Welcome to Salem’s St. Magdalene Church. Enter if you dare.

It’s week seventeen and our deadline is at 10pm today. The room is full of people calmly tweaking decals, editing music and packaging projects. We have made it to the end!

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The third and final round of industry feedback ft. Sony

So now it is week fifteen, and with one full week of production left after, we focused on addressing Elouan’s feedback and finishing the priority assets.

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Ghosts, scratched out polaroids and dolls, let’s get spooky 👻

It is week fourteen and the church is finally getting its macabre makeover: creepy ghost voices, lots of blood splatters, and polaroids with their eyes scratched out. Sounds fun.

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Fine-tuning and grinding on with the inside decoration.

It’s week twelve, and we’re trudging on with finishing church props. Also, the lighting and the materials get some extra love and attention.

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Outside versus inside, with over a month to go, can we do both?

Welcome to week eleven! We make a big choice about the outside, the first round of props are being finished or textured, and lighting gets a huge update.

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The second round of industry feedback ft. Sony

It’s week ten and it’s directed study week so progress is slow. After reviewing Elouan’s feedback, the scene gets an update and we start a couple of new props.

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How many props is it possible to make in one week?

Thanks to Simon’s intervention, week nine began with churning out an inhuman amount of ‘placeholder’ assets, as well as finally battling the loading screen blueprint.

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