Erin Louise is a writer & designer happily working in games. A lot of her focus is on UI/UX, accessibility into the industry & narrative design. She is also a die-hard fan of Professor Layton and spends too many nights up reading about astronomy.
Originally from Wolverhampton, I am studying in London a BA Hons in Game Art, and specialising in UI & UX art. Part-time, I work as a graphic designer and bookseller, as well as write about games and design magazines freelance. Entirely self-taught in graphic design, I started by making digital zines for my blog, Birdlessly, with whatever I had available – at the time Word, good old Paint and online photo editors. Birdlessly received private funding after two years to be developed as a magazine, a project I’m undergoing solely.
Watching game play of The Last of Us introduced me to the world of next generation video gaming and cemented my path into the industry. At sixteen, I’d never experienced AAA console gaming before due to a mix of a low income, working class, single parent background.
Despite my absolute love of gaming, my game art degree, and university, my degree journey has been rocky. I have been a proud carer for my mother and regularly, openly talk about my struggles with mental health such as G.A.D and depression. That’s why it’s an imperative goal to work on industry accessibility so more kids with a similar story to mine are able to get into the industry too.
Currently, I’m working on my first game piece to be published January 2019, I am undergoing two UI/UX projects as well producing my final year project, and I’m developing projects for Birdlessly.
Fun times ahead!